Cinematic Artist (senior)

Would you rather devote your time to creating supercool CGI short films or developing the next big action video game hit? Prefer working in an artistic role or a technical one?

Good news - here at Mad Head Games, you won’t have to choose!

As our Cinematic Artist, you’ll combine artistic flair, storytelling instincts, and technical skill to craft emotionally impactful scenes that stay with players long after the credits roll. 

We are unconventional creators of action games for PC and consoles - extremely fun to work with and definitely not for the faint-hearted. For over a decade, we pioneered the local game dev scene, driven by the ambition to become the regional game dev leader.

On that quest, we pave our way with exciting games developed in Unreal Engine. Scars Above, our latest title, is a challenging and immersive 3rd-person Sci-Fi shooter set in a mysterious alien world to explore. We are also developing two new, unannounced games based on famous and beloved IPs, which franchises' fans will eagerly anticipate! While we can't reveal too much, we promise these titles will push the boundaries of regional game development and generate some serious hype.

We are looking for someone like you to join us in our offices in Belgrade, Novi Sad, and Sarajevo, or remotely. If everything written above ticks all your boxes so far, read on! We might be a match made in heaven!


What will you be doing as a Mad Head?

  • Create In-Game Cinematics using Unreal Engine
  • Create previsualizations and animatics as prototypes for future cutscenes
  • Work with the game and narrative design team in early prototype stages to understand the game's vision and provide new ideas via creating cutscenes
  • Take ownership of cutscenes throughout the whole production - from storyboard planning, through multiple iterations, realization, and post-production phase
  • Collaborate with the animation department to design and incorporate custom character animation in gameplay sequences and animated characters in cinematics
  • Animate the environment for narrative gameplay sequences and cinematics
  • In case of pre-rendered sequences, create and edit a finalized cinematic
  • Create promotional video material for the game

 

What do we expect from our ideal candidate?

  • Knowledge of Unreal Sequencer, Camera animation and Lighting Techniques
  • Knowledge of 3D animation software (Maya or equivalent)
  • Knowledge of animation & post-production software (After Effects or equivalent)
  • Creative thinking and attention to details
  • Knowledge of cinematography


It would be a plus if you have: 

  • Previous experience in working on AA/AAA games
  • Knowledge of Unreal Particle Editor
  • Deep knowledge of the engine and animation tools, and ability to bring new solutions to complex problems
  • Knowledge and experience with traditional directing and photography
  • Active researching what would be useful from plug-ins, programs, and stock footage to use in the production of cutscene
  • Stay up to date with gaming trends, especially related to narration through cutscenes


In return, here is what we can give*:

The base game:

  • Competitive industry standard salary, because we all know that it matters
  • We prefer to work in a hybrid mode, but we also offer options for regular office-goers and remote work
  • Referral program - we want to support team strengthening and hire quality people you want to work with

For your health and stamina bars: 

  • Flexible working hours: sleep in or start early - we trust you with your time
  • More time to rest: 25 days of vacation, plus: company-wide annual leave in January, short-term sick leaves, additional remote days, additional days for significant life events like childbirths, wedding leaves, and bereavement
  • A month of 4-hour workdays for all Mad Heads returning from maternity leave for a gentle return to the workflow

Leveling up your XP: 

  • Ongoing education and training: self-improvement is a priority, so conferences, classes, workshops, and courses (external and internal) are all a part of the package
  • Work with top talents, senior professionals and teams from your field of work

Back story and environment: 

  • An extremely upbeat workplace like you have never seen before 
  • Join a team working from 3 offices - and over 16+ countries around the world
  • Working shoulder to shoulder with Space Marine, Warhammer and WWZ developers from Saber Interactive (our mother company)

On-site based benefits and perks:

  • Premium private medical insurance
  • Awesome team-building events and personalized team-bonding events tailored to your preferences
  • Community events: we are heavily involved in developing startup, tech, and gaming ecosystems - and will include you in it
  • Fitness support - allowances for gym/pool/sport activities
  • Coffee, fruits, snacks in the office
  • Merch and gifs


*Benefits may vary depending on location and contract type. Do not hesitate to ask us about more details on our benefits offer.

Help us get to know you! Send us not only your CV, but also your portfolio where we can see your work. Best way is to send it in PDF doc attachment.

Apply by pressing the button below. 


Cinematic Artist (senior)

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Cinematic Artist (senior)

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