Environment Concept Artist

You have a sharp eye for mood, composition, and world building - and the expertise to support a team through everything from big-picture vision to the smallest design detail. Whether you're sketching early thumbnails or polishing final key art, your work lays the groundwork for immersive environments that look stunning and support both storytelling and gameplay.

We are unconventional creators of action games for PC and consoles - extremely fun to work with and definitely not for the faint-hearted.

For over a decade, we pioneered the local game dev scene, driven by the ambition to become the regional game dev leader.

On that quest, we pave our way with exciting games developed in Unreal Engine. Our latest released title, Scars Above, is a challenging and immersive 3rd-person sci-fi shooter set in a mysterious alien world. Currently, we’re developing Clive Barker’s Hellraiser: Revival - a first-person action horror survival game based on the beloved franchise. Alongside that, we’re working on an unannounced AAA title set in a famous and beloved IP that fans are sure to anticipate. While we can't reveal too much just yet, we can promise these titles will push the boundaries of regional game development and generate some serious hype.

If everything said above ticks all your boxes so far, read on! We might be a match made in heaven!


What will you be doing as a Mad Head?
As our Environment Concept Artist, you will be responsible for setting the creative benchmark and delivering high-quality environment concepts that support both the previsualization and production phases of development. Working closely with Art Direction, Design Leads, and the Concept Art team, you will ensure visual consistency, storytelling strength, and production efficiency across all environment concept work. Your responsibilities will include:

  • Producing top-quality environment concepts, from early-stage thumbnails and mood pieces to detailed production callouts and final key art.

  • Collaborating with Art Directors to understand and uphold the project's visual direction across all environment-related concept art.

  • Creating style guides and visual documentation that will serve as a foundation for both internal and external teams.

  • Working efficiently to solve design and storytelling problems through sketches, line art, or fully realized key art.

  • Coordinating with level designers and environment artists to ensure concepts effectively guide environment production.

  • Supporting outsourcing and external collaborations through review and feedback.

  • Providing clear, actionable feedback to the concept art team to maintain consistency in quality and style and developing their skills and knowledge further. 

  • Tracking the team's output and providing input on team structure, recruitment needs, and process improvements to maximize team performance.


What do we expect from our ideal candidate?

  • 5+ years of professional experience as a concept artist in the games or film industry, with at least one shipped AAA title.

  • A strong portfolio demonstrating a range of environment concepts, from atmospheric mood pieces to detailed production designs, with a clear process shown from thumbnails to final art.

  • Proficiency in composition, lighting, perspective, and environmental storytelling.

  • Proficiency in digital painting (Photoshop/Affinity Photo) is required and familiarity with 3D tools (Blender, UE5, or similar) for creating blockouts and paintovers, is a plus.

  • Experience in producing both previsualization artwork and production-ready assets such as callouts, orthographic views, and breakdowns.

  • Solid understanding of game development pipelines and how concept art supports game environment art production and level design.

  • Ability to mentor and provide constructive feedback to team members to maintain high-quality output and consistency.

  • Strong collaboration skills and experience working cross-discipline with Art, Design, and Production teams.

  • Excellent communication skills in English, both written and verbal.

  • Passion for games, worldbuilding, and crafting visually engaging environments.


In return, here is what we can give*:

The base game:

  • Competitive industry standard salary, because we all know that it matters.

  • We prefer to work in a hybrid mode, but we also offer options for regular office-goers and remote work.

  • Referral program - we want to support team strengthening and hire quality people you want to work with.

For your health and stamina bars: 

  • Flexible working hours: sleep in or start early - we trust you with your time.

  • More time to rest: 25 days of vacation, plus: company-wide annual leave in January, short-term sick leaves, additional remote days, additional days for significant life events like childbirths, wedding leaves, and bereavement.

  • A month of 4-hour workdays for all Mad Heads returning from maternity leave for a gentle return to the workflow.

Leveling up your XP: 

  • Ongoing education and training: self-improvement is a priority, so conferences, classes, workshops, and courses (external and internal) are all a part of the package.

  • Work with top talents, senior professionals and teams from your field of work.

Back story and environment: 

  • An extremely upbeat workplace like you have never seen before.

  • Join a team working from 3 offices - and over 16+ countries around the world.

  • Working shoulder to shoulder with Space Marine, Warhammer and WWZ developers from Saber Interactive (our mother company).

On-site based benefits and perks:

  • Premium private medical insurance.

  • Awesome team-building events and personalized team-bonding events tailored to your preferences.

  • Community events: we are heavily involved in developing startup, tech, and gaming ecosystems - and will include you in it.

  • Fitness support - allowances for gym/pool/sport activities.

  • Coffee, fruits, snacks in the office.

  • Merch and gifs.

  • *Benefits may vary depending on location and contract type. Do not hesitate to ask us about more details on our benefits offer.


Help us get to know you! Send us not only your CV, but also your portfolio where we can see your work. The best way is to send it in a PDF doc attachment.


Apply by pressing the button below.

Environment Concept Artist

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Environment Concept Artist

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