Lead Game Designer

We’re after a Lead Game Designer who can keep the design vision sharp, the team on track, and the workflows running smooth. You’ll guide a crew of talented designers, jump into hands-on tasks when needed, and help shape everything from quests to progression systems. You know how to give good feedback, juggle priorities, and keep everyone looped in without a million meetings. If you’ve got a solid background in game design (bonus points for RPGs), head for leadership and a heart for teamwork, and a love for building great player experiences, then let's dive in.

We are unconventional creators of action games for PC and consoles - extremely fun to work with and definitely not for the faint-hearted.

For over a decade, we pioneered the local game dev scene, driven by the ambition to become the regional game dev leader.


On that quest, we pave our way with exciting games developed in Unreal Engine. Our latest released title, Scars Above, is a challenging and immersive 3rd-person sci-fi shooter set in a mysterious alien world. Currently, we’re developing Clive Barker’s Hellraiser: Revival - a first-person action horror survival game based on the beloved franchise. Alongside that, we’re working on an unannounced AAA title set in a famous and beloved IP that fans are sure to anticipate. While we can't reveal too much just yet, we can promise these titles will push the boundaries of regional game development and generate some serious hype.

If everything said above ticks all your boxes so far, read on! We might be a match made in heaven!

 

What will you be doing as a Mad Head?

As a Lead Game Designer, you would be involved in:

  • Maintaining design quality on the project (design review)
  • Systematizing the design framework, defining workflows, and improving processes
  • Planning and delegating team tasks based on priorities, capacity, and deadlines while ensuring realistic workload and clear expectations.
  • Tracking team progress and facilitates collaboration and smooth communication with other departments
  • Providing constructive feedback to guide performance and participates in evaluation processes
  • Keeping the team informed on goals, priorities, and any relevant project or task changes
  • Mentoring team members, shares knowledge, and supports individual learning and career development
  • Working on specific design tasks when needed
  • Collaborates with the Recruitment team in hiring new team members and planning team capacity

 

What do we expect from our ideal candidate?

  • 4+ years of experience in the AA/AAA games industry as part of a Game Design team.
  • Minimum of 1 year of leadership experience in the Game Design field.
  • Proven experience in managing, mentoring, and evaluating team members (preferably leading a team of 3 or more)
  • Broad experience across various areas of Game Design, with a focus on Quest Design, Narrative Design, Progression, or Exploration.
  • Hands-on experience working with game engines, ideally Unreal Engine.
  • Strong analytical skills with the ability to assess gameplay and understand the player perspective.
  • Excellent command of the English language, both written and spoken.
  • Outstanding organizational and communication skills, with a collaborative and empathetic approach to teamwork and leadership.


It would be a plus if you have: 

  • Knowledge of Level Design principles
  • Experience working on RPG game and design 


In return, here is what we can give:

The base game:

  • Competitive industry standard salary, because we all know that it matters
  • We prefer to work in a hybrid mode, but we also offer options for regular office-goers and remote work
  • Referral program - we want to support team strengthening and hire quality people you want to work with

For your health and stamina bars: 

  • Flexible working hours: sleep in or start early - we trust you with your time
  • More time to rest: 25 days of vacation, plus: company-wide annual leave in January, short-term sick leaves, additional remote days, additional days for significant life events like childbirths, wedding leaves, and bereavement
  • A month of 4-hour workdays for all Mad Heads returning from maternity leave for a gentle return to the workflow

Leveling up your XP: 

  • Ongoing education and training: self-improvement is a priority, so conferences, classes, workshops, and courses (external and internal) are all a part of the package
  • Work with top talents, senior professionals and teams from your field of work

Back story and environment: 

  • An extremely upbeat workplace like you have never seen before 
  • Join a team working from 3 offices - and over 16+ countries around the world
  • Working shoulder to shoulder with Space Marine, Warhammer and WWZ developers from Saber (our mother company)

On-site based benefits and perks:

  • Premium private medical insurance
  • Awesome team-building events and personalized team-bonding events tailored to your preferences
  • Community events: we are heavily involved in developing startup, tech, and gaming ecosystems - and will include you in it
  • Fitness support - allowances for gym/pool/sport activities
  • Coffee, fruits, snacks in the office
  • Merch and gifs

*Benefits may vary depending on location and contract type. Do not hesitate to ask us about more details on our benefits offer.

Help us get to know you! Send us not only your CV, but also your portfolio where we can see your work. Best way is to send it in PDF doc attachment. 

Apply by pressing the button below.

Lead Game Designer

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Lead Game Designer

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