Lead Level Designer

We’re looking for a veteran who can bridge the gap between high-level creative vision and hands-on Unreal Engine execution. As the Lead Level Designer, you’ll lead a team turning abstract nightmares into polished, playable levels. We don’t want just a manager; we want a mentor who lives in blockouts, understands player psychology, and knows how to guide a level from a rough pitch to a final, atmospheric masterpiece.

We're unconventional creators of action games for PC and consoles - extremely fun to work with and definitely not for the faint-hearted. Formerly known as Mad Head Games, we're now Saber Serbia & Saber Bosnia and Herzegovina, part of Saber Interactive. For 15 years, we've been pioneering the regional game dev scene, and our ambition to lead it hasn't changed. Only the name has.

We build our games in Unreal Engine. Our latest title, Clive Barker's Hellraiser: Revival, is a first-person action horror survival game based on the iconic franchise. Before that, we released Scars Above, an immersive third-person sci-fi shooter set in a mysterious alien world, and Pagan: Absent Gods, a fast-paced single-player hack-and-slash action RPG. On top of that, we've shipped 65 casual and mobile games. Now, we're working on an unannounced AAA title based on a famous and beloved IP that fans are sure to anticipate. We can't reveal much just yet, but it's by far the biggest project we've ever taken on, and we promise it'll generate some serious hype!

Join us in Belgrade, Novi Sad, Sarajevo, or remotely (EMEA). Wherever you're based, you'll be part of a team that takes games seriously - and itself a little less so. We aim to welcome the new team member early in 2027.


What will you be doing as a Lead Level Designer at Saber?

  • Collaboration with a team of directors and department leads to craft unique spaces where gameplay flow, pacing and visual composition form memorable experiences.
  • Establish and maintain efficient level design pipelines and workflows, ensuring alignment between design, art, and technical teams while promoting best practices across the department.
  • Mentor and support level designers by providing regular feedback, guidance, and opportunities for growth.
  • Produce clear and comprehensive design documentation, including high-level concepts, gameplay intentions, and moment-to-moment experience breakdowns.
  • Build level layouts using blockout geometry and implement core gameplay events into the levels  (simple interactions, combat encounters, puzzles, narrative scenes, objectives etc.) 
  • Continuously review and iterate on level layouts and gameplay flow based on feedback, playtesting results, and design direction to ensure engaging and balanced player experiences.
  • Collaborate with narrative, audio, art, programming, animation, and other design teams to deliver cohesive and compelling level experiences
  • Provide clear directions for the level art team by sculpting the terrain and modeling basic placeholder low poly assets where needed (for example, input for critical gameplay assets)
  • Take ownership of levels from initial pitch through final delivery, ensuring they meet design goals, technical constraints, and quality standards
  • Sets up basic or placeholder lighting in collaboration with the lighting team to support gameplay intentions, early mood and atmosphere exploration


What do we expect from our ideal candidate?

  • 5+ years of experience as a Level Designer
  • Experience in working on at least one AA/AAA project
  • Strong spatial perception, eye for aesthetics, and understanding of architectural concepts, with experience in composition and scene organization within Unreal Engine
  • Strong understanding of level design principles, game design concepts and player psychology.
  • Basic to Intermediate knowledge of 3D modeling tools like Maya, Blender, or 3DSMAX
  • Experience in Unreal Engine
  • Experience in collaborating with other relevant development teams in order to create visually appealing and technically optimized levels
  • Basic scripting knowledge (e.g., Blueprints in Unreal Engine) to implement gameplay mechanics or environmental behaviors
  • Strong communication skills to effectively convey ideas verbally, in writing, and visually 


It would be a plus if you have: 

  • Understanding of physics and simulation tools within Unreal Engine for creating dynamic environmental interactions
  • Experience in leading and mentoring other team members


In return, here is what we can give:

The base game:

  • Competitive industry standard salary, because we all know that it matters
  • We prefer to work in a hybrid mode, but we also offer options for regular office-goers and remote work
  • Referral program - we want to support team strengthening and hire quality people you want to work with

For your health and stamina bars: 

  • Flexible working hours: sleep in or start early - we trust you with your time
  • More time to rest: 25 days of vacation, plus: company-wide annual leave in January, short-term sick leaves, additional remote days, additional days for significant life events like childbirths, wedding leaves, and bereavement
  • A month of 4-hour workdays for all Mad Heads returning from maternity leave for a gentle return to the workflow

Leveling up your XP: 

  • Ongoing education and training: self-improvement is a priority, so conferences, classes, workshops, and courses (external and internal) are all a part of the package
  • Work with top talents, senior professionals and teams from your field of work

Back story and environment: 

  • An extremely upbeat workplace like you have never seen before 
  • Join a team working from 3 offices - and over 16+ countries around the world
  • Working shoulder to shoulder with Space Marine, Warhammer and WWZ developers from Sabre (our mother company)

On-site based benefits and perks:

  • Premium private medical insurance
  • Awesome team-building events and personalized team-bonding events tailored to your preferences
  • Community events: we are heavily involved in developing startup, tech, and gaming ecosystems - and will include you in it
  • Fitness support - allowances for gym/pool/sport activities
  • Coffee, fruits, snacks in the office
  • Merch and gifs

*Benefits may vary depending on location and contract type. Do not hesitate to ask us about more details on our benefits offer.


Help us get to know you! Send us not only your CV, but also your portfolio where we can see your work. The best way is to send it in a PDF doc attachment. 

Please note that the planned start date for this role is the beginning of 2027.

Apply by pressing the button below.


Lead Level Designer

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Lead Level Designer

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