Technical Sound Designer

[Applications open until August 28]

Great game audio doesn't just sound good - it has to run. You're the one who makes that happen, turning the audio team's vision into systems that hold up in-engine, and working shoulder to shoulder with designers and programmers to get there.

If this sounds perfect to you, we would very much like to hear more from you!

We are unconventional creators of action games for PC and consoles - extremely fun to work with and definitely not for the faint-hearted.

For over a decade, we pioneered the local game dev scene, driven by the ambition to become the regional game dev leader.

On that quest, we pave our way with exciting games developed in Unreal Engine. Our latest released title, Scars Above, is a challenging and immersive 3rd-person sci-fi shooter set in a mysterious alien world. Currently, we’re developing Clive Barker’s Hellraiser: Revival - a first-person action horror survival game based on the beloved franchise. Alongside that, we’re working on an unannounced AAA title set in a famous and beloved IP that fans are sure to anticipate. While we can't reveal too much just yet, we can promise these titles will push the boundaries of regional game development and generate some serious hype.

We are looking for someone like you to join us in our offices in Belgrade, Novi Sad, Sarajevo or remote (EMEA). If everything said above ticks all your boxes so far, read on! We might be a match made in heaven!


What will you be doing as a Mad Head?

Technical Sound Designer acts as the vital bridge between our creative audio team and engineering. Their primary responsibilities include implementing complex audio systems, developing custom tools to streamline workflows, optimizing audio memory and CPU performance, and debugging technical audio issues to ensure game stability.


What do we expect from our ideal candidate?

  • 3+ years of experience working as Technical Sound Designer on AA or AAA game.
  • Expert proficiency in Audiokinetic Wwise.
  • Hands-on experience implementing complex audio systems in Unreal Engine, including strong visual scripting skills (Blueprints).
  • Proficiency in REAPER for audio editing, batch processing, and workflow automation.
  • Solid understanding of audio performance optimization (memory management, CPU usage, streaming, and voice limits).
  • Experience using version control software (e.g., Perforce, Git).


It would be a plus if you have: 

  • Prior experience shipping at least one game title in a Technical Sound Designer role.
  • Working knowledge of C++ for engine-level audio implementation, debugging, and system integration.
  • Advanced scripting experience (e.g., Python, ReaScript) for developing custom pipeline tools and automating REAPER/Wwise workflows.
  • Experience optimizing and profiling audio specifically for current-gen consoles (PS5, Xbox Series X/S).
  • A background in traditional sound design, field recording, or mixing.
  • Switch2 proficiency


In return, here is what we can give*:

The base game:

  • Competitive industry standard salary, because we all know that it matters
  • We prefer to work in a hybrid mode, but we also offer options for regular office-goers and remote work
  • Referral program - we want to support team strengthening and hire quality people you want to work with

For your health and stamina bars: 

  • Flexible working hours: sleep in or start early - we trust you with your time
  • More time to rest: 25 days of vacation, plus: company-wide annual leave in January, short-term sick leaves, additional remote days, additional days for significant life events like childbirths, wedding leaves, and bereavement
  • A month of 4-hour workdays for all Mad Heads returning from maternity leave for a gentle return to the workflow

Leveling up your XP: 

  • Ongoing education and training: self-improvement is a priority, so conferences, classes, workshops, and courses (external and internal) are all a part of the package
  • Work with top talents, senior professionals and teams from your field of work

Back story and environment: 

  • An extremely upbeat workplace like you have never seen before 
  • Join a team working from 3 offices - and over 16+ countries around the world
  • Working shoulder to shoulder with Space Marine, Warhammer and WWZ developers from Sabre (our mother company)

On-site based benefits and perks:

  • Premium private medical insurance
  • Awesome team-building events and personalized team-bonding events tailored to your preferences
  • Community events: we are heavily involved in developing startup, tech, and gaming ecosystems - and will include you in it
  • Fitness support - allowances for gym/pool/sport activities
  • Coffee, fruits, snacks in the office
  • Merch and gifts


*Benefits may vary depending on location and contract type. Do not hesitate to ask us about more details on our benefits offer.

Help us get to know you! Send us not only your CV, but also your portfolio where we can see your work. The best way is to send it in a PDF doc attachment. 

Apply by pressing the button below.

Technical Sound Designer

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Technical Sound Designer

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